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Blender Git Statistics -> Developers -> pablodp606

Pablo Dobarro (pablodp606)

Total Commits : 411
Master Commits : 281
Branch Commits : 130
First Commit : January 23, 2019
Latest Commit : May 27, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
May, 202026
April, 202026
March, 202061
February, 202028
January, 202017
December, 20199
November, 201926
October, 201942
September, 201953
August, 201924
July, 201917
June, 201916
May, 201914
April, 201930
March, 201921
February, 20190
January, 20191

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit
Modified1 1232.7

Code Changes

ActionTotalPer Commit
Lines Added27 44376.4
Lines Removed6 33917.7

Latest commits Feed

Revision d728253 by Pablo Dobarro (master)
19 hours 52 min ago
CD_PROP_COL datalayer

This implements a generic color datalayer and its functions. Based on

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7838
Revision 0b79351 by Pablo Dobarro (master)
21 hours 21 min ago
Cleanup: Use bitmaps insteand of bool and char arrays

This was propsed in D7059, so I applied it to the rest of the code

Reviewed By: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D7480
Revision 7e80aa7 by Pablo Dobarro (master)
22 hours 21 min ago
Update the default Face Set when creating Face Sets from visible

If all vertices in the sculpt are visible create the new face set and
update the default face set. This is the same as disabling the overlay,
so it will not have the extra performance cost of rendering a colored
face set twice that gives no information.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7530
Revision 00674c1 by Pablo Dobarro (master)
1 day and 19 hours ago
Merge branch 'blender-v2.83-release'
Revision 18f33f2 by Pablo Dobarro (master)
1 day and 19 hours ago
Fix Cloth Brush grab deformation mode

The grab mode was not correctly implemented, so the way it was working
was confusing for users.
- Grab delta was calculated in increments from the last stroke position, so it did not match the behavior of a grab brush. I refactored the grab delta calculation to make this change more explicit.
- Grab displacement was not calculated from the original coordinates
- Grab was using an incorrect strength

Grab is now setting the position of the affected vertices directly and
the constraints solve the rest of the cloth. I also tried to implement
an alternative version based on applying forces to move the vertices to
the grab position, but I think this is more controllable and the grab
falloff can be adjusted by tweaking the simulation falloff.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7756
Revision 9aea7dc by Pablo Dobarro (master)
1 day and 19 hours ago
Fix Pose Brush origin position with large brush size

When the brush size is bigger than the entire mesh, fdata.tot_co can be
0, so the pose origin will default to (0,0,0), which does not make much
sense. After this patch, the pose origin will be set to the farthest
vertex from the pose origin, which at least should be in the surface of
the mesh and in most cases in the direction the pose brush was already
detecting the origin.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7773
Revision 9b0f65c by Pablo Dobarro (master)
1 day and 19 hours ago
Fix naming in the PBVH neighbor iterator macro

The only possible name for the iterator was ni, this should fix that.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7774
Revision 5f63344 by Pablo Dobarro (master)
1 day and 19 hours ago
Fix PBVH API returning wrong normal when using shape keys and modifiers

The implementation of this function should match the one in
SCULPT_vertex_co_get. This does not solve the issue when sculpting with
modifiers active but I think this code is wrong

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D7805
Revision 6d4dc22 by Pablo Dobarro (master)
May 25, 2020, 15:35 (GMT)
Sculpt: Pose Brush Scale/Transform deform mode

This is an alternative deformation brush for the Pose Brush intended
quickly change the proportions of the mesh. The regular mode scales
using the segment's origin as a pivot. The inverted mode drags the
entire segment using the grab delta.

The only difference with the regular pose brush is that it is not
compatible with IK, so the option is disabled and set to 1 segment. The
rest of the options should work as expected.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7374
Revision bfdfa35 by Pablo Dobarro (master)
May 20, 2020, 01:34 (GMT)
Merge branch 'blender-v2.83-release'

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020