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Blender Git Statistics -> Developers -> fclem

Clément Foucault (fclem)

Total Commits : 2 830
Master Commits : 2 397
Branch Commits : 433
First Commit : January 3, 2017
Latest Commit : November 20, 2019 (Yesterday)

Commits by Month

DateNumber of Commits
November, 201952
October, 201946
September, 201961
August, 201984
July, 201971
June, 201944
May, 2019177
April, 201944
March, 2019105
February, 201945
January, 201947
December, 2018113
November, 2018110
October, 201879
September, 201866
August, 201877
July, 201894
June, 2018135
May, 2018138
April, 201897
March, 2018141
February, 2018104
January, 201877
December, 201710
November, 201738
October, 201745
September, 201766
August, 201737
July, 2017116
June, 2017116
May, 2017102
April, 201742
March, 201768
February, 2017133
January, 201750

Commit Distribution

PathNumber of Commits
master2397
hair_object1786
temp-outliner-visibility1753
collada2.81667
blender2.8_snap_gizmo1590
temp-ui-layout-2.81532
interactive_physics1512
temp-select-axis1432
hair_guides_grooming1391
hair_guides1391
temp-eeveelightcache1381
soc-2018-cycles-volumes1380
benchmark1370
temp-benchmark1370
soc-2018-bevel1364
temp-udim-images1358
tmp_hair_curves1313
temp-greasepencil-vfx1310
temp-tab_drag_drop1307
temp-sybren-cow-ocean1305
temp-greasepencil-object-stacksplit1291
temp-dynamic-overrides1290
TEMP-UI-DECOR1277
temp-flexible-spacing1260
ui_layout_gridflow1252
temp-keymap-changes1242
tmp-b28-motionpath-drawing1217
tmp-CollectionsAnim1214
temp-keymap-save1190
tmp-COW_InsertKeyframe_Fix1169
topbar1168
temp-unified-collections1167
experimental_gp_weight1163
temp-sybren-particles1158
temp-sybren-modifier-nonmesh1146
temp-modifier-rm-cddm1146
tmp-TimelineHeaderButtonsStretching1146
temp-sybren-meshdeform1144
blender2.8-snapping_with_occlusion1136
tmp-static-override-insertion1115
blender2.8-workbench1111
temp-object-multi-mode1020
temp-drawcontext854
temp-render-depsgraph831
temp-workspace-object-mode-removal800
temp-scene-obedit-remove800
temp-workspace-addons766
temp-workspace_mode689
temp-workspace_active_object679
id_override_static679
temp-group-collections655
custom-manipulators617
temp-workspace-changes564
strand_editmode527
temp-ssr478
tmp-debug-filebrowser448
temp-lightprobe-rename337
workspaces297
temp-cycles-draw-manager201
transform-manipulators162
imm_port_wm_playanim162
temp-depsgraph-layers152
temp-workspace-multi-window111
render-layers74
clay-engine70
temp-layers-ui-table70
tmp-drw-callbatching57
tmp-overlay-engine52
tmp-batch-cache-cleanup30
tmp-eevee-shadowmap-refactor24
temp-blender2.8-stable15
temp-lanpr-cleanup213
temp-lanpr-cleanup13
temp-lanpr-staging8
greasepencil-object5
greasepencil-experimental5
soc-2019-npr5
temp-gpencil-drw-engine3
cycles_unbiased_volumes2
blender-v2.80-release2

Favourite Files

FilenameTotal Edits
draw_manager.c359
eevee_private.h246
DRW_render.h202
eevee_materials.c197
object_mode.c180
draw_cache_impl_mesh.c165
eevee_lightprobes.c163
CMakeLists.txt161
eevee_engine.c160
draw_manager_exec.c145

File Changes

ActionTotalPer Commit
Added5010.2
Modified9 4053.3
Deleted2580.1

Code Changes

ActionTotalPer Commit
Lines Added141 57351.9
Lines Removed72 36426.5

Latest commits Feed

Revision 79beba2 by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Merge branch 'master' into tmp-overlay-engine
Revision 4bf0c97 by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
GPU: Remove The use of geom shader for dashed lines

Use the same trick used in overlay engine.

Also fixed some undefined behavior with missing viewport uniform in some
calls.
Revision ed12703 by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Cleanup: Remove more unused files
Revision 0a9ff3d by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
BLF: Remove use of geometry shader
Revision 3cd95fc by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Overlay Engine: Armature: Bone selection overlay

I forgot to implement this back
Revision 52e69ce by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
GPU: Batch: Add second instance buffer

This is needed in one corner case. In an attempt to get rid of geometry
shader, we need to use instancing using pos and lnor vbos for edit mesh
normals overlay.

This is a bit hacky and quickly made. This should be do more thoroughly.
Revision f21f35b by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Overlay Engine: Edit Mode: Change Normal overlays

This gets rid of the geometry shader for normal display.
(note: happens to be twice as fast)
This also remove the unecessary shader variations.

Another goal was to get the do_zbufclip behavior back.
We occlude the base vertex which can occasion some flickers bu
Revision a527a3e by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Cleanup: Make empty image use quad batch instead of specific batch
Revision 00ba7b3 by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Cleanup: Remove older draw engine from draw module
Revision ae3687a by Clément Foucault (tmp-overlay-engine)
1 day and 3 hours ago
Cleanup: DRW: Remove old unused code

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019