Blender Git Commits

Blender Git "master" branch commits.

1 hour 54 min ago
Sculpt: Mask By Color

This tool generates masks based on the sculpt vertex colors by clicking
on the model, similar to automatic selection tools in image editing
software.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8157
1 hour 58 min ago
Cleanup: Fix build error with clang on windows.

Header and implementation signature for ED_object_add_duplicate
were not the same leading to a build error with clang on windows.
2 hours 6 min ago
Fix T78525: Status bar not reset after Edit Voxel Size

Reviewed By: sergey

Maniphest Tasks: T78525

Differential Revision: https://developer.blender.org/D8181
Revision 7099459 by Hans Goudey
2 hours 19 min ago
UI: Use consistent order in ocean modifier
2 hours 25 min ago
Ocean modifier: Expose eigenvectors for use as map

The eigenvectors in the ocean modifier (plus and minus) can be useful,
but are not exposed. Assuming the particle system was capable, the
eigenvectors could be used to drive spray emission velocities.

This exposes the controls to allow a map to be generated from these
eigenvectors. Currently, the values are mapped into a 0-255 range
similar to foam.

Differential Revision: https://developer.blender.org/D7182
2 hours 46 min ago
GPUOffScreen: Remove the sample parameter

This is because the DRW module is no longer compatible with drawing using
MSAA.

This also change the Python API.
3 hours 17 min ago
Fix T78527: GPencil Mirror modifier is inconsistent with Mesh Mirror

The grease pencil mirror was using the current axis rotation but the mesh modifier doesn't use it.
Revision 06de1bd by Hans Goudey
3 hours 28 min ago
UI: Small Tweaks to Modifier Layouts for Consistency

These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:

Renaming Options:
- Build: "Start" -> "Start Frame"
- Curve: "From Radius" -> "Size from Radius"
- Screw: "Calc Order" -> "Calculate Order"
- Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"

Move Mode Toggle to Top & Expand:
- Bevel, Boolean, Normal Edit, Subdivision

Use Columns for Tighter Spacing:
- Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
Solidify, Warp, Weighted Normal, Wave

Misc:
- Bevel: Set inactive properties for vertex bevel
- Mesh Sequence Cache: Remove box for cache file
- Skin: Don't align "Mark Loose" and "Clear Loose"
- Array: Expand relative offset subpanel by default
- Array: Move start cap, end cap to a new subpanel
- Bevel: Move width type above width

Differential Revision: https://developer.blender.org/D8115
3 hours 43 min ago
Fluid: Added offset to control frame range

Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle.
Revision f58f09c by Hans Goudey
5 hours 48 min ago
Fix T78513: Modifier apply shortcut not displayed

We can't specify the "apply_as" enum value, even though it's the default.
8 hours 40 min ago
Fix T78054: Crash Editing Instanced Objects with Tangent Normals

Similar track as for normal mesh. Don't store the tangent normals in CustomData
of the mesh, but in an unassociated CustomData instance.

Reviewed By: Clment Foucault

Differential Revision: https://developer.blender.org/D8161
8 hours 47 min ago
Fix T77686: EEVEE environment pass with film transparency

When the film is set to transparent the environment pass should still be
rendered solid. otherwise it renders black.

Reviewed By: Clment Foucault

Differential Revision: https://developer.blender.org/D8046
9 hours 2 min ago
Fix crash calculating vertex parent in edit-mode

Regression in deaff945d0b96.
10 hours 45 min ago
Fix T76886: GPencil - Flickering when use Background or Camera image

The problem was if some stroke was empty and the changed flag was set to the last stroke wrongly.
15 hours 11 min ago
Cleanup: spelling
17 hours 43 min ago
Fix T76806 UV Editor: Display as Outline do not work on macOS

This is a simple workaround using polyline shader. This is temporary and
a better solution should be found when we refactor the 2D view using DRW.
18 hours 34 min ago
Fix T76229 Overlay: Sulpt overlay not working if object use in-front option

Simple fix similar to paint overlay.
21 hours 58 min ago
Fix alignment test when snap to edge while in vert or edge slide
22 hours 2 min ago
Revert "Fix alignment test when snap to edge while in constraint"

This reverts commit e16972389e728eeaf5043bb3cbd85fb7312a6463.
22 hours 33 min ago
Fix alignment test when snap to edge while in constraint
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020